Cloud was slightly nerfed in update 1.1.5. Cloud slashes the air and creates a shock wave that reaches even distant opponents. For a gallery of Cloud's hitboxes, see here. Crusade. It is Cloud's primary recovery move, though it is notable for being very ineffective due to multiple traits: it grants mediocre distance with low vertical height and almost no horizontal momentum, and Cloud cannot tech any single-hit move if he is hit at the apex of Climhazzard's first hit, unless it is a, Holds out the Buster Sword and remains still. A one-handed body slam. Cross Slash is very similar to Dancing Blade and Double-Edge Dance, requiring additional inputs from the player to initiate the remaining slashes. This makes it an effective spacing and KO option. Thanks. Mobile-friendly Frame Data for Cloud in Super Smash Bros. This, together with surprisingly fast frame data for a character of his range and power, grants Cloud potent zoning, spacing, and neutral games. Using Cross Slash on Luigi in Super Smash Bros. for Nintendo 3DS. Ultimate VOD now. His KO ability is weaker if Limit Break is not fully charged, as many of his strongest attacks are risky to use due to their punishability if missed. The Limit Break mechanic itself is also problematic. When the Limit Break is fully charged, all Cloud Smash Special Moves will be upgraded. Cross Slash is Cloud's second Limit Break in Final Fantasy VII, which he learns after performing his initial Limit Break, Braver, eight times. If you like this type of weapon, take a look at our guide on Chorm in Super Smash Bros. The usual animation for the attack shows him performing three strikes as opposed to the four strokes needed to write the kanji (Smash Bros. instead has him perform a total of five slashes). - Cross Slash is not only one of the best anti-airs/whiff punishers in the game for the damage & good hitbox, they also properly fixed the aerial version to connect all the hits properly, which: This gives him a consistent, low-risk offstage edgeguarding tool that kills at 120%+ (weight dependent) since one use stalls him in the air. Juice_Polydot went live on Twitch. At the beginning of the move, with a text box appearing above him that displays "Omnislash" as he proceeds to flings any opponents he runs into to the top of the screen. An overhead arcing slash. Everybody expects limit cross-slash, down is the way to go, kills at like 70 and BRUTAL if you can read a roll/dodge. Kyou! Limit Cross Slash is insane. It's safe on shield, breaks nearly damaged shields, does a whopping 30% and kills at 90% near ledge. Blade Beam is relatively slow in regard to start-up and ending lag, as well as depreciating in damage over time or when used in the air. Cloud is a returning fighter in Super Smash Bros. Ultimate VOD now. Thrusts the sharp edge of the Buster Sword forward while holding it diagonally. As a result, while Cloud is slightly worse individually than he was at his release, he is considered to be overall better relative to the cast, and remains a viable character in the metagame. Juice_Polydot. Cloud vs. Palutena [Crew Battle] | !discord. His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. Even though Cloud has many playstyles applicable to him, the combination of all of the traits above make him a fundamentals-oriented character most of the time. Ultimate guides and also for posts about other fighting games, stay tuned to DashFight on Facebook, Twitter, and Discord. Cloud in Super Smash Bros. In low rank you can go for omni, but in higher ranks Cross slash will be more useful, since Omnislash without Limit Break is poor range wise, and in higher tiers people know when you are in Limit break, and will stay out of you, or you will end up being very predictable. Cross Slash follow up, , , mash b move for Cloud in Super Smash Bros. 4 execution, strategy guide, tips and tricks. Despite his aerial mobility and jump height is arguably better than most sword-wielding characters, his diagonal speed remains slow when compared to them, making him prone to edgeguarding and gimping, and making it mandatory to stay a safe distance within reaching the edge. 1 2 Welcome to my advanced cloud guide. Male model is wearing size Medium. The last hit can be used to, An inward slash. All other mods featured in the pictures and videos belong to their … It’s time for DashFight to make an SSBU guide on Cloud! It is Cloud's strongest non-Limit Break move, KOing middleweights around 100% at center-stage, but it has high ending lag and deals below average. 1:14:08. Fit Guide. Put to good use that awesome Buster Sword! It acts as a double-edged sword, as it increases Cloud's fall speed and gravity at full charge, making recovery without the use of Climhazzard deceptively difficult, and rendering Cloud even easier to combo at medium percentages. Furthermore, his attacks require precise spacing to be safely and effectively landed, especially off-stage. Cloud can jump off, throw out Limit Cross Slash or Limit Blade Beam as devestating ledgegards, and if they miss just jump back to stage and charge some more. Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. 4. Ultimate / Effects / Cloud. These nerfs, however, have not significantly impacted Cloud's viability, compared to the more severe nerfs to fellow top tiers Meta Knight, Sheik and Bayonetta in updates 1.1.5 and 1.1.6. It was released in 1997 for the original PlayStation (almost like the best Tekken game ever - Tekken 3). Catch up on their Super Smash Bros. Updates. Bordeaux, France. His grounded moveset is not quite as overwhelming. Cloud alongside Wii Fit Trainer and Lucario around the Summon Materia. This is a reference to his final battle against Sephiroth in, His on-screen appearance, which has him landing and then catching the Buster Sword, is a reference to the end of his battle against Sephiroth in, Cloud is the second DLC character from a newly added, He is also one of said characters to come from a newly represented company, being, These same character's voice clips are in much lower quality than the rest of the cast in, Cloud is the only DLC character with an alternate outfit to not have a trophy with the pose made with the alternate artwork in both versions of, He is also the only DLC character who is able to pseudo-. Cross Slash is the second Limit Break move of the first tier of limits for Cloud. However, Cloud's singles results became considerably more consistent, thanks to komorikiri placing 3rd, Tweek placing 13th, and Mew2King placing 25th, all at The Big House 6, among others. Think of it like Fire Emblem Dancing Blade. Additionally, if for any reason Cloud gets hit at the apex of Climhazzard, he is not able to tech a single-hit move regardless of how far or near he is to a wall, although he can still tech if he gets hit by a command grab or a multiple hit move. In most of his attacks, Cloud use his sword. Down aerial's late hitbox can be used to escape juggling directly from below him, but its otherwise narrow hitbox allows opponents to hit Cloud laterally. Additionally, the former's slower start-up and ending lag can make its use problematic against opponents already close to the edge or in prime position to reflect it, while the latter slows down his air speed significantly. He first appears in the v.09.2 CMC Expansion Pack. And what kind of background carries that handsome guy with an enormous sword. Permits . In addition, all of Cloud's special attacks are given a single-use power boost, with all of them dealing more damage and high knockback to the point of KOing reliably around 90%-120%. Swings the Buster Sword upward in a wide arc. You can activate Cloud Smash Ultimate combo by pressing the B button two more times. Up throw has too much ending lag for reliably comboing, while down throw doesn't have reliable combos at low percentages and loses all of its combo potential past low-mid percentages if the opponent DIs properly. You can meet here heroes from lots of franchises - and of course, players who enjoy them. On contact with an enemy, pressing the special button allows this slash to transition into a series of follow-up slashes, together spelling the kanji, 3% (hit 1), 4% (hits 2-3), 3% (hit 4), 6% (Limit Break hit 1), 7% (Limit Break hit 2), A leaping reverse gripped slash. Cross Slash is a quick damage racker, though it requires Cloud to successfully connect all hits to succeed. For the first time, Smash Cloud became available in Super Smash Bros. 4 (for Wii U and 3DS). It can reliably start combos, chaining into itself at 0% and into aerials at low percentages. Ultimate. Brush Stroke Cross Slash An Effect Mod for Super Smash Bros. Cloud then proceeds to slash at the opponent re… Issues. At long last, the much requested Cloud Strife storms into my Smash Bros Portrait Series! SSBU Cloud Wavebounce Cross Slash & Why. Take the guy to an actual match, practice individual attacks and make Super Smash Bros. ©All credit and ownership rights belong to … Cross Slash: If no enemy is in range then all that will happen from this attack is a downward sword slice from Cloud with a yellow streak appearing where the slash took place. Report. Cloud vs. Isabelle [Crew Battle] | !discord. Cloud's poster used on the official website. Share Cross Slash, also known as Cross-slash, may refer to: The recurring ability used by Cloud Strife. License. In Super Smash Bros Ultimate, Cloud is part of the main roster. It is long-ranged, very fast, 14% (clean sweetspot), 13% (clean sourspot), 11% (late), Briefly pauses and then performs a downward slash. It manifests itself in the form of a gauge, which becomes visible while charging it to show its progress, similarly to Little Mac's Power Meter. Cloud is a veteran fighter in Super Smash Bros. Admin. It also KOs earlier than any of his other throws, especially near the edge, though still not until extremely high percentages. 0 0 Fuck andrew's bitchass for always going for shitty jump reads and hoping they work. Cloud Strife was one of the supersoldiers of the evil corporation Shinra that destroys natural life on the planet to earn even more money. Side Special - Cross Slash. Limit cross slash is a super good move because it is "plus on block," meaning that even if you shield it, Cloud can still act before you can. He was officially announced during the November 12th, 2015 Nintendo Direct, and released as the fifth downloadable character on December 15th, 2015. Has, 13% (clean aerial sourspot, grounded opponent), 15% (aerial sweetspot), 8% (late). Front Back. It makes precise use of his special attacks mandatory, as his Limit Break specials are still blockable and possess limited range; while Limit Blade Beam can be used as a ranged KOing option, it can just as easily be reflected or otherwise avoided at the tip of its range, leaving Cloud wide open to punishment. This led him to be ranked 12th on the first 4BR tier list, placing him at the middle of the B tier, which confirmed his high-tier status. Holds the Buster Sword upward in front of himself with both hands. He brings a classic Nintendo atmosphere to the game. If the special button is pressed again, it is followed with a descending reverse gripped slash. Recently, we posted a guide on Mario. Ultimate, you should defeat him on the Midgar stage. Thanks to his range and speed, Cloud can space out the opponent quite easily, stuff out opposing approaches and adeptly punish most careless attacks. With all these benefits underneath the Limit Break status, players must be wary of this, as one small slip-up from the opponent can give Cloud the perfect opportunity to strike and turn the tide of battle instantaneously, making Cloud's Limit Break a mechanic that should not be taken lightly when in the hands of a competent player. Its hitbox starts behind Cloud with a larger front hitbox, although it does not extend beside Cloud and makes it unable to hit smaller characters beside him. Think of it like Fire Emblem Dancing Blade. In addition, Leo placed 1st, Tweek placed 9th, and komorikiri placed 7th at GENESIS 4, all while primarily using Cloud until top 8 in the case of komorikiri and Leo. Cloud knocks his opponent into the air and repeatedly slashes them before dealing a final blow.This is similar to Robin’s Pair Up. Climhazzard is similar to Aether and Final Cutter, as it is an ascending slash, but differs from them in that it can be followed by an optional descending slash. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws ; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. He had achieved strong results at both singles and doubles play right before the first tier list was released by the 4BR, thanks to professionals like komorikiri, Mew2King and Tweek. His neutral is very strong, he has a bunch of safe moves, he has solid disjoints, his limit cross slash is busted, and you can't hit his shield without eating a climhazzard every single time Idk what it is with this board thinking he's low tier or needs buffs, but the general consensus in everywhere outside of this board is that he's a solid high tier character who doesn't need any buffs nor nerfs After the series of slashes, Cloud charges up a final slash, in which he descends and slashes the opponent downward to the stage and results in a huge explosion that launches the opponent. 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